AI Insights · Timothy · October 2022
Top 5 3D Anime Games on Android in Brazil: Q3 2022
Discover the performance of the top 5 3D anime games on Android in Brazil during Q3 2022, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 3D anime games on Android in Brazil showed varied performance in terms of downloads, revenue, and active users. Here’s an overview of how these games fared, based on data from Sensor Tower.
Saint Seiya: Legend of Justice saw an impressive start with weekly downloads peaking at 368K in mid-July but experienced a decline to around 7.8K by the end of September. The game's weekly revenue climbed to approximately $121K in early August before tapering off to $72.7K in the final week of the quarter. Active users reached a high of 216K in late July but decreased to 88.8K by the end of September.
DRAGON BALL LEGENDS had a stable download rate, with a peak of 64.8K in early September. Weekly revenue showed fluctuations, peaking at $11.2K in mid-July but dropping to around $6.7K by the end of September. The game maintained a strong base of active users, starting at 377K in late June and ending with 353K in the last week of September.
ONE PIECE Bounty Rush experienced consistent weekly downloads, peaking at 51K in late August. Revenue showed an upward trend, reaching $8.3K in mid-August before declining to $2.2K by the end of September. The active user base grew from 108K in late June to a peak of 152K in late August, then slightly declined to 129K by the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE had steady weekly downloads, peaking at 49K in mid-July. Revenue showed minor fluctuations, with a high of $5.2K in early July and ending at $2.6K by late September. The game’s active users remained relatively stable, starting at 150K in late June and slightly decreasing to 138K by the end of September.
Tower of Fantasy launched in early August, seeing a strong start with 306K downloads in its first week. However, downloads dropped significantly to around 4.5K by the end of September. Revenue peaked at $90.1K in mid-August and declined to $12.3K by late September. Active users followed a similar trend, starting at 232K in early August and decreasing to 45.4K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Brazil. For more detailed data and further insights, visit Sensor Tower.